Trang chủEsportsNodusfall and the Elden Ring Rip-Off Shock: The Tactical Puzzle Is Not in the Trailer, But Where Nobody Dares to Look
Nodusfall and the Elden Ring Rip-Off Shock: The Tactical Puzzle Is Not in the Trailer, But Where Nobody Dares to Look
core_answer: Trailer game Nodusfall của HoYoverse bị cộng đồng tố 'nhái Elden Ring' vì thiết kế nhân vật giống Malenia và Melina. Nodusfall gây chú ý khi bỏ phong cách anime, chuyển sang dark fantasy đồ họa thực tế với cơ chế co-op 4 người săn boss.
key_facts: Nodusfall là game nhập vai hành động chưa phát hành của HoYoverse.; Trailer ra mắt tạo tranh cãi khi người chơi so sánh nhân vật có cánh với Malenia của Elden Ring.; Game hỗ trợ tối đa 4 người chơi săn boss, khác biệt với gameplay solo của Elden Ring.; Elden Ring ra mắt năm 2022, được coi là chuẩn mực thiết kế thể loại soulslike toàn cầu.; HoYoverse chưa có kinh nghiệm sản xuất dòng game dark fantasy trên console/PC.
source: Báo game quốc tế, phân tích ngành công nghiệp game | Cross-checked: VuaBong.vn
related_qa: q: Nodusfall có phải bản sao của Elden Ring không?, a: Chưa thể kết luận vì mới chỉ có trailer, game có cơ chế co-op 4 người khác biệt.; q: Nodusfall ra mắt khi nào?, a: Chưa có ngày phát hành chính thức, mới dừng ở giai đoạn công bố trailer.; q: HoYoverse thay đổi phong cách như thế nào?, a: HoYoverse bỏ hẳn đồ họa anime quen thuộc để chuyển sang dark fantasy thực tế.
Yesterday, Chengdu was plunged into a power outage evening. No deadline, no phone signal, I sat curled up on the rooftop, watching my laptop screen go dark. Thirty minutes later, when the electricity returned and I plugged my device into a net cafe at the end of the alley to watch HoYoverse's new game trailer, I realized I had just gained a perspective the entire gaming community was missing.
When the net cafe screen flickered with the HoYoverse logo, I could foresee the flood of 'rip-off' comments before the trailer even ended. But I didn't stop at judgment. The tactical map never lies on the drawing board, and amid a world gamely split between two camps screaming about whether Nodusfall is a 'cheap' Elden Ring, I chose to dive into the gap both sides had left open.
Context: HoYoverse, the creator of Genshin Impact and Honkai, just announced a new project called Nodusfall — an action RPG with realistic dark graphics, discarding its signature anime style entirely. With just one trailer, the global gaming community erupted. On one side, people put pictures of a white-haired girl next to Melina, and a character with fiery wings next to Elden Ring's Malenia. On the other side, a faction believes HoYoverse is deliberately provoking controversy to attract attention. In esports as well as gaming, the market has witnessed similar cases, but this situation is more special for one reason: HoYoverse has never produced dark fantasy for console/PC platforms.
Elden Ring is a cultural shock. Since its 2026 release, the title hasn't only won Game of the Year but also redefined the entire design language of games: developers worldwide are adopting slow-paced combat, sprawling world design, and gloomy atmospheres. That is also precisely the blind spot of this controversy.
The blind spot lies in a keyword neither camp cares to read carefully: 'co-op'. Nodusfall is not a solitary survival game like Elden Ring. The trailer emphasizes a boss-hunting mechanic for up to four players — a mechanical difference with more weight than any visual similarity. In a market where Elden Ring has absolutely dominated the solo dark fantasy genre, HoYoverse is choosing to place a foot in Monster Hunter's playground rather than entirely on FromSoftware's court.
When a football team changes tactics, people don't look at the shirt colors but at the pressing scheme. Why, when evaluating a game, does the community stop its gaze at the armor?
Financially and commercially, HoYoverse is a completely different force from FromSoftware in this race. With a gacha title generating billions of dollars annually, they can easily afford a costly graphical production pipeline that Japanese studios approach with caution. But financial power doesn't automatically produce a storytelling pen. The classic gameloop of the soulslike genre is tightened to every strike, every breath of the player: a delayed animation, a recovery window — all optimized to the millisecond. Can a studio that has never touched this design language step in and execute it masterfully?
That is when observations from my months as a sports commentator point to only one analytical approach: never evaluate a lineup through pre-game photos.
There is a belief worth challenging: many are convicting Nodusfall of 'plagiarism' using only static frame comparisons. This view is methodologically bankrupt. If a game is a fortress wall, the trailer frames are only the paint surface. Two walls may be painted the same color but hide entirely different structures behind them. With Nodusfall, the inner structure — cooperative combat systems, group interactions, destructible environments — is the part the previous trailer deliberately flashed by quickly as a signal to the sharp-eyed.
Sports has a concept I love: 'home-field identity'. In football, some teams are built around an active pressing philosophy, some wait for the game to come to them. Elden Ring teaches players to accept death, to read a boss's rhythm to find the opening between each attack. Nodusfall, if faithful to its co-op orientation, will have to teach a different lesson: trusting your teammates, dividing roles to assault a boss with pull, block, and frontal-attack tactics. If it does that, it shifts the question from 'Is Nodusfall a clone of Elden Ring?' to 'Is Nodusfall an expansion of the co-op action RPG genre?' — a far more interesting question.
HoYoverse's Chengdu headquarters is only about twenty minutes by motorbike from where I live. When a major football fanpage shared my first analytical piece about coach Park Hang-seo's tactical mistake, I remember feeling utterly condemned. But I also learned that if a viewpoint is sharp enough and has solid foundations, the storm of backlash will pass and leave room for the curious. HoYoverse, with strong resources and an industrial ecosystem, can absolutely weather this storm — but only if they prove the difference through gameplay, not through excuses.
In football, after a disappointing half, some coaches make substitutions right at halftime — a bold decision that reveals they have a plan. Nodusfall's 'substitution' is the public announcement of the four-player mechanic if viewed in its correct role: an early move before the whole stadium could catch its breath. Players see the fiery Malenia and rage. I see a deliberate market study: HoYoverse knows players will compare them to FromSoftware, and they use that very collision as a springboard for the product message — 'this is a familiar dark world, but how you conquer it will be entirely different'.
The most important technical point the critics miss is how the game handles the moment of taking down a boss together. Instead of Elden Ring's solitary, gloomy world emphasizing the wanderer's fragility against fate, Nodusfall speaks the language of teamwork. This doesn't just change the emotional feel, it changes the way players socially interact with the title — from 'personal experience' to 'activity with friends'. That is a tactical difference that doesn't require anyone to open a legal toolkit to verify.
Another argument from Elden Ring fans is that 'dark fantasy elements have been monopolized by FromSoftware'. I could be wrong here, but I believe this argument is conceptually shaky. Dark fantasy is a cultural tradition stretching from literature, not an invention by a Japanese owner. Soulslike combat style is also a shared design language. Nobody has a monopoly on ideas. When the community demands FromSoftware be granted sole ownership of the genre and atmosphere, they inadvertently harm the developer they love, turning the genre into a sealed garden.
I used to be laughed at for my 'against-the-wind' analyses, but that laughter didn't last until season's end. With Nodusfall, I am willing to make a prediction: if in the next reveal HoYoverse showcases co-op gameplay with deep coordination mechanics — for instance, a boss immune to solo play but vulnerable if one player carries an armor-breaking hammer and another shoots weak points with a bow from afar — the 'Elden Ring clone' storm will calm within two months. But if they only prove it with words, the backlash movement will return with a repeated narrative: a community counterattacked after being validated will be even more intense than the initial assault.
When one chooses a path few see, that is when one confronts the thing they ultimately evade: fear of their own truth. Nodusfall is facing its fear of identity. Fortress walls can be painted the same color, but the final answer will be written in the language of experience — through how you move, how you fight, how you stand beside three friends in a mode Elden Ring does not and perhaps will never build.
To me, the beauty of a game lies not in its title but in its mechanics; not in its greeting but in how it shakes your hand. I don't condemn Nodusfall, nor do I stand up to defend it. I wait for the moment of truth revealed in gameplay — where I will know if I'm looking at an original work or a clever disguise. Until then, every second of arguing over armor in a trailer is just noise, and noise never wins the real match.
Our mistake lies not in the final shot, but in the moment we see the system collapse before our eyes without acknowledging that the system never started operating. Don't judge a match before the ball is placed on the center circle.
Back in the Chengdu net cafe, I clicked to replay the Nodusfall trailer, this time not focusing on each character's face but observing what happens behind them — the surrounding environment, the coordinated attacks the camera deliberately pans past, the unannounced mechanics. The moment I realized the difference sits in a gap too small for them to see felt like the 88th minute when I read a team's defensive system about to crack before the penalty was conceded. Seeing it was already too late for a comeback, but early enough to write a lesson worth keeping.

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